#pragma once

#include "IGameState.h"

class CHowToPlayState : public IGameState
{
private:
	int nPage;
	int nCursor;

	CHowToPlayState(void);
	virtual ~CHowToPlayState(void);
	CHowToPlayState(const CHowToPlayState&);
	CHowToPlayState& operator= (const CHowToPlayState&);

public:
	static CHowToPlayState* GetInstance();
	
	virtual void Enter() override;
	virtual void Exit() override;
	virtual void Input() override;
	virtual void Update(float fElapsedTime) override;
	virtual void Render() override;
};